{
    "name": "Graphics2DText",
    "author": "Blake O'Hare",
    "documentation": "http://crayonlang.org/docs/2.1.0/graphics2dtext",
    "description": "Render text for Game and Graphics2D-based games.",

    "cni": [
        { "name": "lib_graphics2dtext_createNativeFont", "argc": 8 },
        { "name": "lib_graphics2dtext_getNativeFontUniqueKey", "argc": 8 },
        { "name": "lib_graphics2dtext_glGenerateAndLoadTexture", "argc": 4 },
        { "name": "lib_graphics2dtext_glRenderCharTile", "argc": 4 },
        { "name": "lib_graphics2dtext_glRenderTextSurface", "argc": 6 },
        { "name": "lib_graphics2dtext_glSetNativeDataIntArray", "argc": 3 },
        { "name": "lib_graphics2dtext_isDynamicFontLoaded", "argc": 0 },
        { "name": "lib_graphics2dtext_isGlRenderer", "argc": 0 },
        { "name": "lib_graphics2dtext_isResourceAvailable", "argc": 1 },
        { "name": "lib_graphics2dtext_isSystemFontPresent", "argc": 1 },
        { "name": "lib_graphics2dtext_renderText", "argc": 11 },
        { "name": "lib_graphics2dtext_simpleBlit", "argc": 5 }
    ]
}
